Is the sequel to the independent pet A Plague Tale: Innocence, A Plague Tale: Requiem ready to make the next chapter a family affair. Stubborn Amicia is once again placed on a mission to protect her brother Hugo from a church that seeks to use her abilities to control a horde of vicious rats for her own personal gain. But while the player primarily controls Amicia during the first outing (sneaking around and throwing stones to solve puzzles), her younger brother has a much more active role in the sequel.
My short time with A Plague Tale: Requiem is spent in two mid-game chapters, including settings in rat-infested cave tunnels, a series of derelict ships, and a wide open desert-like area covered with patrolling guards. pray soon moved on to the close-up stealth shots that developer Asobo Studio created so intricately in the first game. In this case, they unfold in a variety of structures used to dye fabrics. I create various alchemy substances to ignite fires, create distractions, and even take down a heavily armored enemy by hitting him in the back with explosive rocks and bolts. All of this is consistent with the tense, stealth-based power of Innocentsure – but this time, stealth becomes even more important, with an even smaller margin of error.
Much of this difficulty stems from Hugo’s more active role, which while it brings new abilities to the test, adds an extra level of vulnerability to the duo. Hugo was able to more accurately command swarms of rats to capture any enemy soldier – well armored or not – that crossed their path. And unlike the first game, there’s a greater sense of control over the crowd – you can dive into first person mode and directly direct where the mice go and who they consume. But while the more sophisticated control over the mob may seem overwhelming at first glance, there’s a catch: If Hugo uses his mouse-command powers for too long, the horde will go insane, leading until the match ends immediately.
Hugo can also use swarms to sense soldiers on the roads ahead, with abilities similar to echolocation. This works great for confined spaces with enemies around every nook and cranny. In this way, Hugo is both your stronger asset and your greatest responsibility. He’s not as intrusive as Ashley Graham in Resident Evil 4because he cannot be killed or kidnapped by the enemy, and he is not mechanically like Elizabeth In BioShock Infinite – he’s somewhere in between.
Of course, the relationship between Amicia and Hugo is a pretentious story as much as it is a mechanical one. Because commanding the rats has such a huge trade-off, I’ve never really taxed Hugo so much. Amicia’s constant warnings reinforced this decision tenfold, and the worry in her voice reflected the tension in my chest. These moments feel urgent and real, and add to the bond between Amicia and her brother. There’s a real sense of anxiety here, which makes Hugo more than just an escort with the power to make my journey easier.
The dialogue between the two is still captivating, and when the gray-haired knight Arnaud joins the party, Hugo helps ease the tension between the newcomer and the protected Amicia understandably. Not only does he provide a means to an end for the player, adding appeal to the quieter moments in the midst of gruesome arrangements. All in all, Hugo still fulfills the role of “escort character” well, but his seriousness and interactions with his sister, coupled with his fickle sense of the world around him, have helped elevate his character. he becomes a main character in the narrative. Even if the dialogue is a bit confusing at times, Amicia and Hugo’s relationship (and their desperate attempt to save Hugo given his connection to the swarm) makes for a lovely storyline.
At the very least, it makes him a worthwhile companion, despite the dangers inherent to his powers. With him so closely aligned with both the mechanical story and the actual script, Hugo feels like he’s purposefully designed, as opposed to the characters who fulfill the “backup” role as a character. think afterwards. It will be interesting to see if the game can gain ground when it is released on October 18, potentially further strengthening and strengthening the sister-brother bond that has set the pace. the narrative rhythm of A Plague Tale: Innocence very outstanding to begin with.