Artist creates delicious 3D bowl of Ramen in the game’s unifying engine
Harry Alisavakis is a technical artist and VFX working in the video game business. He is also the creator of one of the most beautiful 3D artworks I have ever seen.
As part of #TechnicalAChallengea technical artist community challenge that grew fromiscord was actually started by Alisavakis, he decided to shoot the latest topic, which is “food.“
In just one night, about 5-6 hours of work in total, Alisavakis was able to build this scene in Unity, creating all the models from scratch. He told me most of his time was spent “editing and moving the lights around,“ and while most of the shaders used are already available, what he did just for this project – a “custom shader soup” – caused a stir on Twitter over the weekend and with good reason:
Steam, thick broth, sparkling eggs, gah, just looking at this makes me hungry. If you’re wondering how the whole thing looks like “anime,“ “It’s a combination of learning what food looks like in anime and how to prevent everything from looking 3D,” says Alisavakis.“
“I used a shallow field of view to make the scene look almost correct, causing perspective distortion that would reflect that the scene was 3D, and I didn’t use any of the Uniform default shaders. because they’re too soft in terms of shadows and lights,“ he says. “One trick I also do with these effects is to reduce the frame rate of some animations to make them look as if they were hand drawn.”
If you are more technical minded, Alisavakis wrote a thread where he goes into the finer details of how he pieced the pieces together. For example here is a gif showing all the individual elements he has to model:
If you want to see more of Alisavakis’ work, you can check it out at personal page, ArtStation page and Twitter account.