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Crisis Core: Final Fantasy VII Reunion Review – Required Reading


Final Fantasy VII is undergoing a strange identity change. The ongoing remake is changing the original rules in bold ways while spin-offs like the 2006 PlayStation 2 game Dirge of Cerberus are being cast into larger roles in the main story. And then there are new side stories, like First Soldier, the mobile online battle royale game that will be shutting down early next year, and there are also plans for another remake called Ever Crisis, a mobile game. will revisit the timeline of Final Fantasy VII. With all that revolves around Lifestream, Crisis Core: Final Fantasy VII Reunion emerges as a surprisingly honest remake of the 2007 PSP game, smartly focusing its changes on gameplay while keeping the story intact – warts and all.

Crisis Core takes place before the events of Final Fantasy VII and follows the story of First Class Zack Fair. For those coming to Midgar for the first time with Final Fantasy VII Remake, Zack’s story is a key element of Cloud and Sephiroth’s relationship, and playing Crisis Core both illuminates and masks a surprising cameo. Zack’s nature at the end of Remake. As someone whose primary interaction with Final Fantasy VII’s universe is with the Remake, I’m grateful to know who Zack is and his whole deal ahead of future entries.

However, learning that story is often a chore. Crisis Core has a great ending that leads to Final Fantasy VII in a thrilling way, but the journey to that final cutscene is, perhaps unsurprisingly, like a game from 2007. The updated voice performance is good, but the presentation is awkward and slow. I find myself wishing I could watch the cutscenes at twice the speed as the characters awkwardly switch to different animations during grueling dialogue pauses. The rhythm of the conversations is raw, but the new visuals are great and almost elevate the quality of the Remake.

That difficult rhythm extends to the overall pacing as cutscenes often feel interrupted by quick combat situations or a series of combat situations feel interrupted by a cutscene. slow as molasses. One doesn’t lead to the other properly, giving the whole game a beginning and end feeling.

However, the stars of Reunion are the combat scenarios that have received the most attention. Hit monsters with your sword, perform magic attacks and use special abilities that are flashy and smooth. It lacks the impressive versatility and diversity of the Rework’s excellent combat, but it looks close enough that you can tell they’re the same at a glance.

Digital Mind Wave (DMW) is Crisis Core’s main distinguishing feature, randomly rewarding you with powerful attacks or temporary upgrades based on a slot machine that continuously runs in the corner of the screen with multi-core characters. objects you meet in the story. The benefit of a DMW is that you sometimes have access to powerful attacks when you need them most. The downside is that it’s completely random, so there’s no way to use it tactically. In cases where I’m struggling with a strong boss or enemy, I’ll just replay the battle until randomly rewarded with a chance to summon the fire demon Ifrit, or an equivalent attack, this is not is a satisfying way to deal with an encounter.

For the ongoing review of Final Fantasy VII, which Square Enix has officially named Final Fantasy VII Compilation, Crisis Core feels like a must-read. Its place in the larger story is important and will likely become more and more significant in the future, but getting through those story moments can sometimes feel like a school assignment. Reunion is a well-executed remake of the 2007 game, offering hilarious battles along with a serious story with an exciting and critically important final act. If you’re planning on starting or continuing your Final Fantasy VII Remake journey, make sure you’ve done your homework.

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