Game

Crusader Kings III Double Paradox DLC Valuation, which is bad

Crusader Kings III

Picture: Paradox

Paradox released part of Crusader Kings III DLC in March 2021 is called Lord of the North. For over a year it has been selling for $7, but that price is about to be raised to $13 for… a reason?

Giving a note on the game’s forums, a community ambassador said:

As of September 13, we will be changing the price of Flavor Packs (Lords of the North and Fate of Iberia) to reflect the overall value of this content type going forward. This means that the current price of these two products will increase from $6.99 to $12.99. Of course, this is subject to change equivalent to your region’s regional prices and may vary. This change will also be reflected in future Flavor Packs that will cost more at this price point.

Changing the price will not affect the price of the Base Game, Royal Court, or Royal Edition — those prices will not be affected. If you’re already a Royal Edition or Expansion Pack 1 holder, you’re all set and nothing will change for you and your versions of the game.

The prices for Northern Lords and Fate of Iberia won’t increase until September 13, so we recommend purchasing your copies at their original price of $6.99 before the change occurs.

Sorry, what? I can understand wanting to charge more for upcoming flavor packs — DLC pieces that cater specifically to one of the game’s playable subcultures — on the basis of them getting bigger and more complex. more complicated. Fate of Iberiafor example, launching in May 2022, there are more things than Lord of the North.

But the price hike of existing bundles only came about as a dodgy move, one that longtime Paradox fans were far more upset about than they were in the past. Excellent as corporate games tend to beand with a loyal fanbase as they gather, Paradox’s DLC valuation has been omnipresent for the longest time, with some large, expensive services descending while other smaller, cheaper releases continue to change the way the game is played.

It gives fans the impression that the company doesn’t really know what they’re doing when it comes to DLC pricing, and a move like this certainly doesn’t help change that. The first answer on the Paradox forums says:

My only question is, why change the price from retroactively?

I’ll understand that if it’s decided that flavor packs need to expand in scope. This obviously means an increase in price.

But changing the price of old DLC is well worth its price just… Shoot yourself in the foot in the eyes of the community.

Pretty much! Sometimes the decision to make a few extra bucks isn’t worth it creates trouble for the community, and this certainly feels like one of those cases.

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