Cult Of The Lamb: How to recover followers
Some of us at Kotaku recently been obsessed with Cult of the Lamb, the new fantasy comic book published by Devolver about a cult led by a lamb. Last week, KotakuMy Sisi Jiang asked me a simple question about the game in Slack: “Are we baddies?”
“Certainly,” I said. “But I was too preoccupied with things like Fun to consider whether the little lamb was the villain.”
Then I thought for more than 0.2 seconds about the game’s resurrection mechanics. I… maybe should focus less on having fun.
Released last week for console and PC, Cult of the Lamb is a lifelike management simulation — an odd-sounding combination of genres that works better than you might expect — in which you are chosen as the world’s last lamb. A bunch of gods kill you. An old god resurrects you, sees you as its champion, grants you immortal wishes (curse?) and quests you to release it. To do so, you need to kill the gods that originally killed you. Do thatyou need to recruit a human animal cultwho will help increase your fighting ability.
In time, your followers, like all unfortunate beings tethered to a mortal coil, will die. But you can get around this, advertising in the short term, if you have the resources — and the right capabilities.
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How to resurrect followers in Cult of the Lamb
During the city-management portion of Cult, you can perform rituals, cooldown-based abilities that grant immediate benefits to your flock’s dwindling satisfaction meters. As you play, you’ll naturally earn commandment stones. These allow you to unlock new rituals from one of five categories. Once you hit the second tier of the afterlife category, you’ll get the chance to unlock the ritual of resurrection. It costs 75 bones (37 if you have the cheaper rituals skill unlocked), boosts the loyalty meter for all of your followers, and allows you to bring one dead follower back to life. Rough cooldown, though.
Why you should resurrect followers in Cult of the Lamb
There are a number of reasons why you’d want to bring a deceased follower back to life. For one, you needn’t go through the process of naming and customizing that follower all over again, as you would with a new one. For another, they’ll come back to life at the same level they died, which offers bonuses toward their success rate on missionary trips—wherein a member of your cult disappears for a few days before either dying or returning with a pile of meat. And then, I suppose, there’s the matter of sentimentality. For instance, I named my first follower after Puck, one of my cats. (This was before I realized members of your flock could die.)
Why you absolutely should not in a thousand years resurrect followers in Cult of the Lamb
When a follower dies, you have two choices as to what to do with the corpse. You can bury it. Or you can harvest the meat. Harvested follower meat can be used in a dish called minced follower meat, which restores a modicum of a living follower’s constantly depleting hunger meter. I cooked the meal, just to see what would happen, then walked away. (When you cook food in Cult of the Lamb, it’s automatically placed on the ground for the next hungry follower of yours to eat.)
I then revived Puck, because obviously. To be clear, I’m not totally positive what happened next, but all signs point to Puck eating his own dead body. I didn’t see it happen in real time. But by the time morning rolled around in Cult’s in-game clock, the dish was gone. And Puck’s hunger meter was full.
So therein lies a potential feedback loop in Cult of the Lamb, one you could theoretically make use of indefinitely to keep your cult strong—if you have no soul. Your follower dies. You harvest the meat. You revive them. You feed them their own meat…until they die again. Rinsh, wash (thoroughly, please), repeat.
Anyway, as I told Sisi, yes, in Cult of the Lamb, we’re absolutely, unequivocally the baddies. I just wish I realized it earlier, before I maybe fed my cat to my cat.