On September 10, 2002, publisher Electronic Arts and a relatively unknown development company called DICE released a multiplayer shooter game. Is called Battlefield 1942. In the 20 years since everyone involved has gone through a freaky ride.
The game, which not only features infantry but also allows the player to control vehicles, is notable for its size and variety; I pretty much avoid other online shooters — I’m saying Call of Duty and Fights backinfantry only—like the plague, but has always played Battlefield because I like how it allows me to show up as a sniper, then get killed and then imagine, you know, I’m going to drive a tank next and maybe fly a fighter jet afterward.
In the 20 years since, the series has changed a lot. The number of plays has increased—2042 had maps that supported 128 at a time, problematic but also great — while the settings were switched to Vietnam, World War I, far future and back again. Already have a game where you play a cop instead of a soldierand story-heavy spin-off games. And that’s just Battlefield series; DICE has also released two Star Wars that game is Battlefield in all but name.
And it hasn’t really changed at all. Are from Battlefield 1942 arrive Battlefield 2042The basic premise of every game remains largely same. Two teams battle on a large map, trying to gain control points and kill players on the opposing side. You can use a variety of infantry weapons, or you can get behind the wheel of a vehicle, and some vehicles go slow and carry passengers, while others go fast and not.
Every game has its problems, some technical problems and others related to design, and each game upsets some veterans. fans while attracting new players. Like I pointed out in 2042 reviewone Battlefield poor launch then restore through patches and updates is almost a meme at this point, which we are living in real time again like 2042 slowly recovering from its own disastrous release.
On an occasion like this it’s natural to look back on the series and remember the good times—something DICE have marked this week with…free goodies for 2042 players—but 2042’s woes and the direction the series is headed in have also been cause for concern with players when it comes to Battlefield’s future.
Battlefield games were for the longest time seen as standalone video games, which you bought, played for a few years then moved on from when the next one came out. It’s clear now though, in this age of season passes and live service game—It was DICE (or maybe just their publisher lord at EA) seeing a slightly different path for Battlefield, one of the places where the game is kept alive for years while fans are encouraged to spend consistently on things like expansions and cosmetic content. An impulse, when viewed as part of similar industry moves on other games and genreshas become both tired and a bone of contention Multiplayer.
It’s not like the series itself is at stake; really just last week EA announced that a brand new studio is working on a Battlefield “experience”while also tweeting that they “It’s all about the future of Battlefield! “. But it’s still a worrying trend and one that’s right to make people worry about what’s next Battlefield what the game might look like.
I don’t know if someone will find out back in 2002 that this series will continue in 2022. And I’m sure no one can watch it has been going on for decades since. So any attempt to predict the future for Battlefield may be of no avail.
Maybe the season passes and the aesthetic microtransactions push the series into the dirt. Maybe DICE will learn from the things people hate 2042—Not bugs or things that can be fixed, but based on basic economy decisions like the birth ofexperts — and revise with the next game. Who knows! We can only wait and see, like we have done for the past 2 years.
In the meantime, I’ll take some time today to play the 2021 game Battlefield 2042 so i can enjoy a remake of map (Caspian Border) since 2011 Battlefield 3it’s about the most fitting 20th anniversary I can think of.