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Future Assassin’s Creed games won’t be 150 hour RPGs

Future games in the Assassin’s Creed series will vary in length and not all follow the open-world RPG template that has defined the series since Assassin’s Creed Origins 2017.

As part of today’s Assassin’s Creed Showcase, it was announced that Assassin’s Creed Mirage – an action/adventure game similar to the first game in the series – will retail for $50 for the version. standard. In an interview with IGN, Assassin’s Creed executive vice president of production, Marc-Alexis Côté, explained that the price tag reflects the scale of the project.

It’s a smaller Assassin’s Creed project, says Côté. “This was formed [and] built to celebrate its 15th anniversary. So that’s why we’re using our modern Valhalla engine to build a smaller game that honors our original game by focusing more on stealth, melee, parkour and a denser city go back to our roots in the Middle East with Baghdad at the center. “

When asked if Mirage is about the same length as the older games in the series, around 15-20 hours for the main story, Côté said, “Yes, you should expect something close to the original games. ours than.”

But it seems that Mirage is not a one-time thing. Assassin’s Creed Infinity, an upcoming central platformer for the series, has been designed to support a variety of approaches for Ubisoft to grow around. Although the first game on the platform, currently called Codename Red, will be a large-scale, open-world RPG set in feudal Japan, not all future games will be released. all have the same formula.

“I think this Infinity approach also allows us to have different experiences at different sizes,” explains Côté. “Not everything has to be a 150 hour RPG, right?”

Côté confirmed that Codename Hexe, the second game for Infinity, will not be an RPG. While he stopped talking about the genre and length of the Hexe, it seems that Ubisoft wants to create different types of games in the Assassin’s Creed universe. Côté says this will “bring more diversity to the places we choose to visit and the way we choose to represent those periods.”

Different lengths of future games will be “priced accordingly,” which means we could see more $50 (or cheaper) games in the future.

“Sometimes you will also have free experiences, which I think is a great way to keep players coming back,” Côté said. “We’ve had a great experience with the latest space travel stories for Assassin’s Creed Odyssey. It brought a lot of players back to the Odyssey. It got a lot of players interested in Odyssey interested in Valhalla, because we saw a lot of players who didn’t move from Odyssey to Valhalla, and that piqued their interest and moved them to a product. other and all of that for free. So I think this will come out on top [our] mind when we built Infinity. “

For the full details we have so far, check out Assassin’s Creed Infinity full interview with Côté. And for more information from Ubisoft Forward, check out Assassin’s Creed Mirage revealUpcoming Codename Red and Hexeand a mobile game set in ancient China.

Matt Purslow is IGN’s News and Features Editor in the UK.

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