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With thousands of votes, BeatNic Avenue was awarded the annual People’s Choice award (awarded by Facebook Gaming). The winners, representing 13 countries, were announced this evening during the Games Festival for Change Awards 2022.
I attended the event in person for the first time this week in New York and I will have a lot to say about that. I enjoyed it and had some good discussions about the metaverse during a couple of roundtables, as well as a fun fireside chat with Stanley Pierre-Louis, CEO of the Entertainment Software Association.
These are the winners of the Game for Change Awards 2022:
Game of the Year, Best Narrative – Dot’s Home (The Weather Sweater Project & Emerging Home Stories)
Dot’s Home is a narrative-driven single-player video game in which Dot, a young, black woman in present-day Detroit, travels through time to key moments in her family’s history to view individual decisions—whether seemingly inconsequential, let alone right or wrong—have a collective lasting impact.
Most creative – The Vale: Shadow of the Crown (Squirrel falls)
The Vale is an action adventure that uses the full potential of 3D sound to provide visceral gameplay that breaks down the barrier between player and character. Vale also begins to breathe new life into medieval combat and provides a truly novel experience for visually impaired players as well as the visually impaired.
The most significant impact – Svoboda 1945: Liberation (Charles Games)
Svoboda 1945: Liberation is a unique blend of adventure gameplay, full motion video interviews with real actors, and historically accurate interactive memories of people who have lived through the chaos. chaos in the aftermath of World War II. Made by professional historians.
Best Student Game – You here (Funky Dango)
There You Are is an exploratory narrative game featuring stop-motion graphics and two endings from player choices and actions. In this game, players will play the role of girl Su to solve her father’s relationship, move away from the past and accept the loss of her mother.
The best learning game – Ava (Team Ava)
Ava is a role-playing platform adventure series that follows an autistic star cartographer as she overcomes social challenges with space pirates, battling self-doubt. self and find community. Our game-based approach helps teens with neurosis to fail safely and embrace their identities for off-screen social-emotional success.
The best XR4C experience – Option (Joanne Popinska)
The abortion debate is often heated. But behind every decision, there is a human story. Using volumetric video and innovative design, this XR interactive documentary allows us to see from a different perspective the complex and emotional nature behind a woman’s Choice.
G4C People’s Choice Award, Best Health Game – BeatNic Boulevard (skill app)
Big cigarettes spend big money on getting kids addicted to vape products. This is the place to fight back. Using volunteers, you control the health and well-being of your town. The healthier and happier you are, the more influence you have over who smokes what and where… as elsewhere.
The best civilian game – VOXPOP (Giant mechanic)
VOXPOP brings history and citizenship to life through live, multimedia, collaborative role-playing activities. Instructors experience using the easy-to-use VOXPOP software, accessible from any web-enabled device. With VOXPOP’s lively, immersive activities, students explore different perspectives and explore defining moments in American History together.
Best gameplay – Before your eyes (Goodbye World Games)
Embark on an emotional first-person narrative adventure where you control the story — and influence its outcome — with your real-life blinks. With this creative technique, you will be completely immersed in a world of memories, both joyful and heartbreaking, as your whole life unfolds before your eyes.
Other Special Recognitions
In addition to the above recognition, the Game for Change awards ceremony recognized Eve Crevoshay as a recipient of the 2022 Vanguard Award, Game Schell for the Industry Leadership Award, Children’s Games for the G4C Awards, and Ratchet and Clank: Rift Apartand Insomniac Games as the first Accessibility Award winners.
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