There is a very convenient way to sum up precisely and succinctly the degree of absurdity that Goat Simulator 3 longing: There is no such thing as Goat Simulator 2.
Those familiar with Coffee Stain’s caprine and chaotic antics will probably notice Pretend Goat is the extremely popular sandbox game ever since. For those unfamiliar with it, the premise is simple: You’re a misbehaving goat tasked with causing as much commotion as possible. From headbutting civilians to sticking your tongue out at everything in sight, this is a game that’s largely revolving around a complete and complete bedlam.
Sequel – again, Goat Simulator 3, because three come after one in goat meat – founded on similar principles of chaos. What may surprise people, however, is that it is a kind of chaos that has been filtered through a layer of sophistication. It’s clearly not a Arkane game (imagine if Pretend Goat took place in Dunwall…), but it’s a marked improvement when considered alongside the original. So while it’s not necessarily my jam, I can admit that it knows what it wants to be, and puts everything it has to be exactly.
Ironically, Pretend Goat‘S Its greatest strength has always been its mechanical shaping. The game, which originated as a prank project designed for a stuck game, was tackled with the kinds of bugs it should have been nearly unplayable – but by its very nature it was. literal goat simulation, they just made it even funnier. From Pilgor, the rough trick of the goat to the wild emergent mischief that can arise from invisible gaps in the sandbox’s stitching, Pretend Goat quickly established itself as a great game to play with friends.
This is one of the many details that the developers at Coffee Stain clearly knew while working Goat Simulator 3. While the original game supported couch co-op, the sequel features a dedicated online multiplayer component that allows up to four players to compete in various minigames, including exclusive versions of golf. , treasure hunt and The Floor Is Lava. If the original game was a jagged rock, Goat Simulator 3 is a product of what happens when you mine that rock for gems and dip them into something nicer to look at. It’s not a diamond necklace, but it’s like… a slab of smooth granite with a few rocks that look like diamonds interspersed all over. As I said earlier: It knows what its goal is and is very good at staying true to it.
But it’s also ambitious in other ways. Rather than being a pure sandbox exclusively designed to facilitate mayhem, Goat Simulator 3 There is a story mode. It’s not exactly intended for authoritative storytelling (I’m not joking when I say it’s about the Goat Illuminati), but it’s there to serve as some sort of general guide to putting together all the individual cases of absurdity. odd together. To continue the story, you’ll basically visit Ubisoft’s open-world-style towers scattered across the map, each of which will help you unlock a majestic and mysterious door leading the way. Go to Goat Castle. What lies behind it is anyone’s guess – but odds are it could be pretty wild.
The main story is clearly not too demanding – a huge part of the Goat Simulator 3‘S the appeal is the fact it usually asks very little of you, leaving you to use your own device more often than not. But the scale of this style of play has also been expanded and repeated.
For example, there is a house somewhere on the map owned by an old woman with a rocket launcher. When you approach her, she will start shooting at you, but if you hit her with your pyrotechnic launcher or headbutt her, you will unlock a secret passage leading to the bunker. hers, leading to… a nostalgia DeathCorridor-style shooter populated by dozens of other old bazookas. Once you beat them all, you can actually unlock this character as an attachment – and since it’s also a goat, you can play as a shark, a giraffe, etc. ” was clearly a topic of frequent discussion during development.
You can literally play Goat Simulator 3 as a shark on a skateboard being ridden by an old woman with a rocket.
Final, Goat Simulator 3 could be exactly what you think it is. It’s a more polished version of the first game with loads of new features, most of which obviously come from careful observation of the elements of the original that resonated with everyone. The portability is a little tighter, the sandbox is a little more responsive, and the random achievements have more rhyme and reason to them. But in the end, it’s still a silly game about being a really nasty goat – there’s a pretty low ceiling for how serious that is.
More than anything else, Goat Simulator 3 Feels like a great party game to play with friends. Everyone at my showcase at Gamescom, including those I wasn’t in the hallway with, laughed a lot 100% of the time I was there. It deserves no special homage for its work in innovation, systems design, or anything else. But it’s hard to criticize something that has a very clear design specification and manages to adhere to it with near-perfect precision.
If you think you might be interested Goat Simulator 3you will – and that’s the most honest thing anyone can say about it.
Goat Simulator 3 access PlayStation 5, Windows PC, and Xbox Series X on November 17.