Kotaku’s impression of the game Spaceship Australia

The image for the article titled Wayward Strand is a beautiful story of youth and aging

Screenshots: Wayward Strand

In Wayward Strand, today on PC, Switch, PlayStation, and Xbox, you’ll play as a teenage girl, stranded while visiting where her mother works. This happened to be a giant, floating airship moored off the coast of Australia, and the decommissioned one as a luxury liner is now serving as a retirement home.

In a way, it’s a lot like a game about a teenager taking his first steps into the adult space. Your character, Casey, is writing an article about her time on the airship, and at the insistence of her mother – a nurse – to spend three days visiting the other lonely inhabitants of the airship, Talk to them about both their past and present.

Casey is worried and unsure of herself. We’ve all been there; a work experience placement, maybe, or just the first day of our first job, the awkward spot where your childhood rubber meets the path of the adult workforce. And so Wayward Strand In many ways, it’s a game about that crucible, as over the course of three days, Casey grows more and more confident, comes out of his shell, and begins to let his talent and personality shine through.

However, it is also a game on the other end of the age spectrum. The aim of the game is to roam the corridors of the airship, stopping at each resident’s room to visit them. At first, it was almost an intolerable habit; hi, my name is Casey, what’s yours, it’s a lovely picture, just the most petty little talk. But that’s how most relationships begin, and as the days go by, the residents cease to be the target and begin to become friends, if not friends, at least people.

Wayward Strand – Launch trailer

This is probably the game’s greatest achievement that sometimes makes me feel like damn for not visiting my Nan more often. On your first day on the airship, its elderly residents are presented in the same way as the elderly are often seen in our media; kind, sweet, but also weak, weak, forgetful. Characters are determined by their age and physical stature, among other factors. However, the more you interact with them, and the more you explore their rooms—each of them usefully decorated like a teenage teenager’s bedroom—the stories and lives become more interesting. Their lives are being explored more and more.

These aren’t old people. They’re people who have grown old. They had exciting lives, loved and lost, dramatic exploits. What they are now isn’t all they’ve ever been, and it’s an absolute joy getting to know each and every one of them over the game’s three days.

How you get to know them is another of Wayward Strand’s achievements. This game isn’t telling you a single story, it’s leaving a dozen (or more!) of them lying around, each unfolding in real-time, and leaving it up to the player to pop in on each one of them and see how things are going.

If you’re familar with play No more sleep—And I was lucky enough to go with the rest of the staff on a business trip to NYC for a year—Wayward Strand unfold in a very similar way. If you’re not familiar, think Jordan Mechner Classic, non-linear adventure game The last express train. if you are not familiar with thatinstead, imagine that the inhabitants of this game are NPCs in a Bethesda NPC, each with their own little life and activity schedule, each of which will play no matter where you are. see them or not.

The image for the article titled Wayward Strand is a beautiful story of youth and aging

Screenshots: Wayward Strand

Your role in Wayward Strand—Really, your only real gaming mission — is to intercept these stories and get to know them, whether it’s in the service of solving a mystery or just getting to know your life story. someone. At first you don’t really notice this going on around you, but once you get to meet the people on board, and get a feel for their relationships and habits, the whole place is really come alive.

I really like it Wayward Strand. In addition to the beautiful, interwoven plot, I also appreciate how Australian this game, from some wardrobe decisions to excellent cast choices. We don’t often see ourselves in video games like this, so it’s nice to start over with something like home, and at peace, to its roots.

One last caveat, though: I had a lot of trouble playing through this game because the game doesn’t have manual saves and its autosave is pretty sparse.. If you’re planning on getting through it, you’ll be fine, but if like me you can’t always spend hours and hours on a single session, you might want to let it run or you might lose some of your progress. degree.

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