Game

Madison Review – Potential Snapshot

What do a murderous witch, the mysterious death of a grandmother and demonic possession have in common? An old Polaroid-style camera. Discover how brave Madison is, an indie horror title that fits the post-PT first-person haunted house stereotype. Players explore an impressively rendered indoor puzzle-solver and avoid appearances armed with a camera that’s not only eye-catching. Despite the strong premise, presentation, and core mechanics, the experience is bogged down by flawed puzzle design and repetitive scares.

As Luca, a demon has manipulated you into completing a dark ritual in your haunted family home. Along the way, you’ll get to know Madison Hale, a witchcraft practitioner who committed a series of macabre ritual murders before committing suicide. While she sits at the center of your situation, the story also weaves your family’s history with the devil in ways that sometimes feel disconnected from the main plot, leaving you in the dark. How going supernatural to a 1950s church directly relates to the present. event. Luca’s panic, rambling eye roll also became a distraction, so I’m very grateful to Silent Mode for allowing me to turn him into a muted, subtitled protagonist to enhance the element. horror.

Your supernatural camera serves as your primary interactive tool and your occasional weapon. Photographing key locations can break down barriers, open portals to new areas, and cause other interesting, realistic warping effects. The photos themselves often serve as important clues. It’s a neat mechanic, and I love the stress of shaking a Polaroid to see what comes out. Since there’s no visual cue of when a photo was taken, I’ve learned to snap a certain picture whenever I hit a wall.

When a camera isn’t the answer, you’ll rummage through a limited stock of items to find the right tool to pry floorboards or hook chains. Puzzle-solving evokes Resident Evil in that sense, and while there are some clever puzzles, others can be too fuzzy and can easily lose the topic of what to do next.

After receiving a new item, I roamed the house for over an hour looking for a way to use it, only to find out that I had to go back to the room I had thoroughly explored to find an item. unrelated has appeared in the corner of the floor. A notebook that communicates your next goal throws a more confusing reference point; the solution required such a logical leap that I yelled, “How did I know that?!” These situations happen more than I would like, so don’t be afraid to open a guide because re-running the house multiple times to find a metaphorical needle in the haystack will neutralize the feeling of fear.

Explore this accursed home during opening hour or two hairs raised due to its claustrophobic atmosphere and exceptional lighting work. A shadowy corner or stairway always makes me stop, and bumps around gameplay and camera tricks keep me second guessing every step. Unfortunately, the longer I explored, the more I noticed Madison’s overuse of its repetitive soundboards with creaks, groans, and thunderbolts. I eventually stopped dancing to the same closing sound effect because I knew it wasn’t threatening, and it made Madison’s house look like a county fair haunted house with a broken tape recorder.

That’s not to say Madison doesn’t have scary moments; triggering a record-breaking series of players while being watched by a demonic creature from a children’s book freaked me out, and the game has its fair share of “nope” moments. I believe less is more when it comes to horror, and Madison is at its best when it teases a big scare and follows through sparingly. As the adventure progresses, it begins to indulge itself too much. A statue that jumped into the room surprised me a few times before it started appearing every two seconds in more absurd locations like in the bathtub and confusingly placed atop furniture, causing me to laugh and laugh. dispel its threat.

Madison also started to rely too heavily on cheap jump scares, especially in the latter round, where I was hit by a near-constant barrage of them. I even experienced the same fear of jumping off twice at the same spot within minutes. After the fourth “surprise” in a row, I became more frustrated with them than anything. I could see Madison becoming a hit with the streaming crowd because of this, but I wish it showed more restraint and creativity on that front.

Despite my skepticism, Madison still delivers an evening of awe-inspiring horror and worth watching for fans of the psychological horror genre. It succeeds in building tension and puzzle variety, stumbling as it becomes obsessed with trezling players with their head-tilt solutions and heart-pounding with crippling dance scares. But when the game is successful, you will be glad that no one caught your eye.

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