Meta’s Virtual Reality video is a lie, used some Mocap

Earlier this week, the CEO of Meta, Mark Zuckerberg, took to the stage to prove thatspent billions of dollars to create a virtual reality universe (Horizon Worlds) looks like from 2004his company is working on improving that universe to make it look like it was from 2009. Integrated with this upgrade is the fact that avatars will no longer be floating bodies, but will soon be. foot.

It’s a very strange video that exists in a very strange space, as Ethan wrote at the time:

Today’s model is clearly an extension of that original rendering and ultimately takes the VR platform past the likes of Fire Emblem: Awakening on the Nintendo 3DS, another game without legs. And that’s when Meta spent just $10 billion this year on the technology. Who knows what another small fortune would bring? If anything can turn the Oculus storefront into the green, it’s a burgeoning market for VR photo-realistic shots. It may seem like we’re being ridiculous here, but know that the one-on-one conversation with the virtual audience watching all this unfold was absolutely explosive when Zuckerberg started talking about his feet.

Although updates that are expected to bring a full-body avatar aren’t expected until 2023, Zuckerberg was clearly seen jumping around in the video, giving everyone an early look at the technology. Or is it him?

Anyone who’s been here *tests the culture* any marketing has ever done should know that not everything turns out as when a company is trying to sell you something . And in this case, the video that Meta featured was made with some help.

Like UploadVR’s Ian Hamilton has since reportedMeta released a follow-up statement, which read, “To trigger this preview of what’s to come, the segment features animations generated from motion capture.”

Of course, deep down, you all know this. From the vertical slices at E3 to the photography tricks shown at Apple events, there are always grains of salt we need to chew on every time a company tries to sell us something that hasn’t come out yet.

But there’s something particularly funny about this, that a project that cost billions of dollars to look like a Kinect demo — a piece of hardware first shown in 2009 — is over. with its own stupidity foot-related moments.

Who knows, maybe when it’s finally released the tech will be exactly like this! Maybe it won’t. Probably none of us will actually use it Horizon Worlds and it will remain a mystery forever.


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