Overwatch 2 introduces a bunch of new characters, maps, and modes when it launches early next week. However, the most significant change that comes with the sequel’s new free-to-play format is the Battle Pass. Free slides allow players to unlock a new support character named Kiriko, while its premium – priced at $10 or 1,000 Overwatch coins – offers unique cyberpunk-themed cosmetics like weapon charms, souvenirs, and legendary skins. Players who complete the 80-tier premium Battle Pass will receive Cyber Demon Genji, Overwatch’s first custom cosmetic called Mythic Skins.
We recently interviewed Overwatch 2’s leadership team to learn about their philosophy while developing the role of Battle Pass and Mythic Skins in the sequel’s improved monetization strategy.
“As we looked at this transition to free-to-play, one of the great goals we set was to give Overwatch players what they wanted, which was just continuous content delivery. I know this because players told us to keep going, said General Manager Walter Kong.
Kong tells us the size of Overwatch 2’s core team is almost three times what it was in 2016 – an expansion needed to meet the short timelines of developing a free-to-play online game. He continued, “We’ve spent a long time thinking about how we can fund the continued development of the game in a way that still provides a fair and enjoyable experience for all players, whether they choose to pay or they choose to play for free. And our approach, for paying players, is to deliver tremendous value.”
That’s exactly where Overwatch 2’s new skins come into play, although they’re not exactly a cheap investment, according to Game director Aaron Keller.
“We spent a lot of time building our cosmetics. Mythic Skin took us over a year to create. It was a huge investment for the team and a huge amount of resources to go into building. And we think it’s worth it.” Keller continued, “One of our values is to be able to make the best cosmetics that we can, and we hope they do. can be considered one of the best in the industry.”
Each season has a theme and an accompanying Mythic Skin that features multiple layers that players customize to their liking.
In an exclusive follow-up interview with Overwatch’s Head of Commerce and Vice President, Jon Spector, we asked for more details about Mythic Skins and the team’s philosophy in creating them.
“Putting Mythic Skin into the Battle Pass felt like the right decision, even if frankly, I think we’d make more money selling it directly in the store. But we really wanted it. became one of the focus of our Battle Pass system, Spector said. He continued, “The guiding principle behind Mythics was to ask the artistic team to get ahead of themselves and create something amazing. than Legendary Skins. In some of our media content, you can watch the Dragonblade animation, which I think is the most fun thing we’ve ever done with a skin.”
In the case of Cyber Demon Genji, Spector tells us there are four distinct layers to styling: two Dragonblade variations, three helmets, three tattoo patterns, and multiple color schemes. There is also an option to randomize the classes for those who don’t like the decision. Once the skin is unlocked, all customization options are available to the player, so they won’t have to complete challenges or spend extra time playing the game to fully enjoy the rewards of reaching the Tier 80.
But players hoping Overwatch 2 will mirror Halo Infinite’s non-expiring Battle Pass system will be disappointed.
“One of the player feedback I’ve seen since Mythic Skins was first announced is that people feel like [the skins] more especially if there is the aspect of earning them. So I think the ability to look back and say, ‘I got the Mythic Genji because I was playing in Season One and finished the Battle Pass,’ would make it feel even more special,” said Spector, who wants people players feel really satisfied about investing money in the game.
“We’ve all been in the trenches for a while getting everything ready for October 4th. The whole team is excited about the Overwatch 2 launch. But we also know that it’s the starting point of a journey that we’ll never see. we all go together, and knowing how much cool stuff we have, feels great.”
Click here to read more about Kiriko, Overwatch 2’s new support character.