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Resident Evil Village’s Shadows of Rose DLC Will ‘End the Winters Saga Family’

Resident Evil Village’s story DLC is out on October 28, and we’re now learning that Shadows of Rose’s roughly four-hour content will end the main role of the Winters family in the Resident Evil franchise.

Spoiler alert: This story contains spoilers for Resident Evil Village.

Talk to IGN Japan at Tokyo Game Show, director Kento Kinoshita said Capcom is “creating the Shadows of Rose story to end the story of the Winters family.” This means that wherever Resident Evil goes for the next main entry will likely introduce a bunch of new faces or return to characters we haven’t seen in a while.

As for what fans can expect from future RE works, Producer Masachika Kawata just laughed after saying that it was “absolutely impossible” to share any of his future plans.

The Winters family includes Ethan Winters, the main guardian of Resident Evil VII and the Village, as well as his wife, Mia, and their daughter, Rose. In Resident Evil Village post-credits scene, we see that Rose is now a teenager and is working with Chris Redfield. There is also a joke that Ethan is still alive at the end of the game, so it looks like the upcoming DLC ​​will provide an answer in that respect as well.

Kawata and Kinoshita also talked about New third-person mode coming to the gold version of Resident Evil Villagesay they want fans to look at this mode and wonder “did they do this in third-person in the first place?”

“That takes as much work as creating a new game,” says Kawata. “Even the same game can be a very different experience when played in third-person.”

Kinoshita also spoke to the work regarding the third-person mode, pointing out details that make it clear that Village’s third-person gameplay has to match other entries in the series.

“You know, we felt we had to make something as good or better than Resident Evil RE: 2 and RE: 3,” said Kinoshita. “Compared to previous games in the series, Resident Evil Village has a variety of player actions. You can guard, can move while crouching, and there are a lot of objects under inspection. We have carefully tuned to ensure that those actions are unique the animations will look completely connected and playable at a good tempo.”

For more on Resident Evil, check out Cloud-based RE game series headed to Nintendo Switch. Or, learn about everything else Resident Evil from TGS.

Logan Plant is a freelance writer for IGN on video games and entertainment news. He has over six years of experience in the games industry with staff members at IGN, Nintendo Wire, Switch Player Magazine and Lifewire. Find him on Twitter @LoganJPlant.

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