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Reviews on Ooblets – IGN

Have you ever moved to a new town and, you know what, there’s an abandoned farm ready for you to explore and revive it all on your own? With adorable creatures to collect and wacky townspeople to be friends with, Ooblets doesn’t follow a completely foreign formula. But while the unique twists it adds to that structure aren’t very profound, they did make me smile for the roughly 30 hours it took to finish the main story.

You arrive as the newest citizen of Badgetown, an unlucky community in which you immediately begin working to improve living in harmony with charming creatures known as Ooblets. Although they are all small and very cute, their designs are quite different. You have cups like the Dumbirb, a real little bib… bird friend; Clomper, a fluffy, round jar that looks like a puppy with rod horns; and Firmo, one of the few robots on the list.

Some friends of Ooblet

Instead of being caught, you grow your own cups right in the ground, who will then act as your cute farm assistants. Of course, they also serve a higher purpose – Ooblets can also be used to fight on your behalf to earn new Ooblet seeds or to solve a lot of local problems. Violence is not the answer in Ooblets – dance battle to be. It’s a clever twist that removes the questionable morals found in some other monster-collecting games.

Violence is not the answer in Ooblets – dance battle to be.


Unfortunately, the dances themselves never developed enough to live up to their creative theme. Matches take place in the form of card-based combat, where different cards represent fanciful moves your Cup can make, with silly names like Takey Tap Tap or One Step Pepe. Each Ooblet has its own signature set of move cards, which makes collecting all the different species more fun as I never knew when a new game-changing card would be held by the extra Ooblet I just found. It also means that building a party is the same as building a deck of cards, but with less choice than in similar games because you cannot change the common cards that make up the majority of the game. it.

I usually find great synergy between the signature cards of two Ooblets, but some other moves simply contribute to the bulge of the deck making any great combo inconsistent . Buyable cards are also permanently unlocked and can never be removed from your deck once they’re added, making that problem likely to worsen as you progress. This wasn’t a big deal during my first playthrough of the story as dance battles were always easy or manageable, and I never memorized every Ooblet signature move well enough. to properly prepare the counter, but not being able to fine-tune my “deck” is still frustrating. A builder of my first deck was interesting enough, but not quite suitable to fool someone who has spent hundreds of hours on dedicated games of this genre.

This system encourages – no, requires – I keep unlocking new recipes and growing new plants on my farm.


Luckily there is a so many more for Ooblets than just combat dancing, so the shallow deck construction doesn’t detract from the whole experience. In fact, the battles themselves are often the fruit of your labor on your farm. To get a new Ooblet seed, you need to find that Ooblet seed in the world, then bribe it into a dance by giving it specific items it requires. After claiming victory, you can tell your opponent that they did a great job, and that will help you develop a new friend. This system encourages – no, requires – I must keep unlocking new recipes and growing new plants on my farm, or else I might miss my chance to earn a friend great new as well as earning opportunity.

Welcoming a new Ooblet means I can scan it to add to the log and earn Gummies, Ooblet’s currency. Each Oooblet comes in three variants, OverCommon, Uncommon, and Gleamy – all of which you can use in increasing numbers, it’s wise to stock up on copies of each Interesting items that I have discovered. I can’t tell you how many times I’ve stumbled across the rare Gleamy cup (the Pokemon’s equivalent of Shinies), then excitedly scrambled to plant or craft the item it requested before it disappeared. at the end of the day. Glob, I struggled hard figure out the Soggy Bread recipe in time to battle this dangling pink Gleamy Bibbins. But it’s gorgeous, so worth it! You can even give it a matching bow!

All connected, sprouting

I appreciate the interconnection systems so well thought out by Ooblets that make every task rewarding in its own way, no matter how misguided. And there is a so many in the total number of tasks. Tinstel Quests are the main “missions” given by the Mayor (yes, she’s a kid) that benefit Badgetown in some way. There are so many micro-quests that may or may not support these – like maintaining your farm, decorating your house, participating in Dance Barn matches, etc – that I sometimes have to wrestle with. confused with time and energy management, like in game farming where the passage of time and stamina must be managed. But it also means that I rarely get bored playing Ooblets, and find myself easily caught up in the flow of completing errands to complete larger goals over hours.

I all laughed and laughed at the absurdity of it all.


All of these mechanics are accompanied by the weirdly adorable dialogues and texts that I get big kick out at first. It’s not fishing, it’s SEA DANGLIN’. This is not pepper, but SPICYSPEAR. The coffee? No, BEANJUICE. I could go on, but believe me when I say I just laugh and laugh at the absurdity of it all, and would love to point out all the heck to my housemates, like That time I had a tool and went around town harassing my neighbors.

The townspeople say the cutest things, making their dialogue a reward for talking to them all on their own. But talk to people also “Upgrade” their relationship with you, prompting them to gift you a friendship sticker, unique clothes, Ooblet accessories, or even useful items each time. Lots of great deals slipndaas the locals would say.

In the end, however, the novelty of that cuteness waned a bit. That’s especially true during a particularly long and slow near-progress lull, where I thought I’d be stuck in Badgetown for the entire campaign. I’m finding it very difficult to earn the money needed to continue during this time, with my poverty only solvable by collecting Spicyspears so I can craft and sell Hop Hop Hop Dobs for a profit. high net profit. That may sound like nonsense, but it’s definitely a twist in the pacing.

Friend do eventually go to uniquely themed locations, like the spooky Nullwhere or the boardwalk town of Port Forward as part of a slowly evolving story. Some of the goals in these places seem to be copied from each other, such as getting you to win a dance series, which even your character jokes about. But one of the more unique games involved beating a silly caricature of a gamer’s high score in a series of videogame-like mini-games that I enjoyed so much. At the very opposite end, however, another field involved climbing up and down a plain mountain road over and over again, boring me. That makes the campaign a bit hit-and-miss, but the loose, overarching plot culminates into some funny, humorous satire at the end that I won’t spoil.

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