Sony has announced that Marvel’s used to be exclusive to their PlayStation Spider-Man: Miles Morales Coming to PC on November 18th.
Revealed in a Blog PlayStation post, Miles Morales on PC will help Nvidia’s Latest DLSS 3 Technology to ensure the highest frame rate (even though it’s exclusive to RTX 40-series graphics cards), but DLSS 2, DLAA and Nvidia Reflex will also be supported.
The game’s overall system requirements are also shared (below), with PlayStation confirming that it will feature two levels of ray tracing. Miles Morales also adds a new beam shade to outdoor lighting, allowing for realistic shadows with natural gradients depending on whether it’s hit by the sun or the moon.
The game is fully optimized for extreme gaming and support for 21:9 and 32:9 aspect ratios (along with 48:9 for triple-monitor setups). However, the movie will only be available in 32:9 aspect ratio, the same as the original PC version of Spider-Man.
“Spider-Man: Miles Morales on PC features many enhancements, customizable settings, and support for a wide range of hardware configurations, from high-end PCs to portable PC gaming consoles,” Nixxess Software’s community manager , Julian Huijbregts, said. in the blog post.
“In the graphics menu you’ll find a variety of customizable features, presets, and quality levels to choose from. These include texture and filter quality, detail level, crowd density, and traffic, field of view, windowed, full screen and full exclusive screen display mode and many other options.”
The game can now be pre-purchased on Steam and the Epic Games Store, and PlayStation has announced that doing so will give players early access to the TRACK and Into the Spider-Verse suits, along with the Gravity Well and three skill points.
Spider-Man was originally released on PC in August and became PlayStation Studios’ second major launch on the platform after God of War. Its arrival on PC has also led to a lot of wacky mods, includes a playable Stan Lee and unreleased first-person mode, has the potential to induce vomiting.
Ryan Dinsdale is a freelancer on IGN. He would talk about The Witcher all day.