The Endless Dungeon is a Tactical Hideout That Delivers Pain (In a Good Way)

If you’ve played Dungeon of the Endless, then you know the most striking feature of the tactical tower defense game is its extremely high difficulty level. Defending against countless waves of enemies like a weak hero while managing meager resources to use for tower defense is often a humbling experience. With Endless Dungeon’s successor being a roguelite, you might wonder if the developer Amp amplitude intends to use a lighter maneuver in the future. After several hours of being attacked by various bugs and robots in the Endless Dungeon’s space station, I can safely report that no quarters have been issued – and that’s great news for gluttons. punish like me.

A lot has changed since 2014’s Dungeon of the Endless, but the core formula is still recognizable in Endless Dungeon. I play two heroes trapped on a space station, looking for an exit with the help of a mechanical spider that I must protect at all costs. Resource management, acquiring new equipment, and building defensive towers all became skills needed to survive the brutal and relentless wave of enemies that easily overpowered me despite my skills. The tower defense is negligible.

Even with my characters’ extremely useful abilities, such as the Bunker’s ability to become invulnerable for a long period of time, I quickly learned that a quick trigger finger would never enough to prevent my untimely death. Instead, I must proceed with extreme caution as I explore the derelict space station and make ultimately futile attempts at reaching the exit. Every new room I enter brings with it the anxiety and excitement of hoping I’ll find some useful resources, while preparing myself for the inevitable den of monsters I have. may enter. Suffice it to say, I haven’t had a single successful run in my limited time with this nasty dungeon crawler, and I take it as a testament to its benefits as a a heavy roguelite – it wouldn’t be okay if they made it easy for me.

But just because Endless Dungeon calls itself a roguelite compared to past roguelikes doesn’t mean it will be easy. It’s true that the final version will have a meta progression system that probably makes progressing a little easier with each successive playthrough, but Margin depicts that progression as horizontally unlockable compared to the vertical system makes the player more powerful. For example, you can unlock new characters that give you more options to tackle the dungeon and its enemies, but you won’t be able to make your existing characters much stronger than they are. initial.

Crush your way to unparalleled power that’s not on the menu.

There are exceptions to this rule, such as weapons that can be enhanced to give you an advantage or mod slots that can give characters certain permanent powers, but most If you want to have any hope of surviving the Endless Dungeon’s relentless waves of enemies, your skills will need to improve – sharpen your way to unparalleled power that’s not on the menu. With this model, Endless Dungeons crosses the line between being a little more approachable than a fully Darwinian roguelike, without the need to wear the same baby gloves that are common with the roguelites.

That said, the version I played didn’t have any progression system, so I ended up just being dodged by hordes of enemies repeatedly until I learned to carefully use my resources and progress further. a little after each try. It’s definitely not for the faint of heart and although I got kicked in the ass every step of the way, it was an experience that left me wanting more. I look forward to being humiliated again when Endless Dungeon launches in Early Access later this year.

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