After more than a year of waiting and conjecture, we finally know a little more about what Assassin’s Creed Infinity is all about. As part of today’s Ubisoft Forward Assassin’s Creed Showcase, it is said that Infinity is a “hub” that will link future Assassin’s Creed games together. However, after an in-depth interview with the project lead, Marc-Alexis Côté, IGN learned a lot more about Infinity.
Assassin’s Creed Infinity will be the home for many games of different genres and lengths. It will combine premium boxed games with free and paid content. There will be a multiplayer mode that will unite the franchise’s eras. And that will be where the modern-day story of Assassin’s Creed takes place.
But let’s start with the core concept of Infinity. It is not a video game, nor is it a replacement for the traditional Assassin’s Creed games. This is a platform that will host both past and future Assassin’s Creed entries, start with Codename Red, a Shinobi-themed RPG coming in the future. This full-price, single-player open-world RPG will be purchased just like any other Assassin’s Creed game.
“You can absolutely buy [Codename Red] as a box product,” confirmed Côté, executive vice president of production for Assassin’s Creed. “But the first thing you will see [when you boot it up] is Infinity [hub] that makes it coherent. But you can buy [Infinity’s second game] Private hex is fine. This is how we visualize things today. So it’s still the same games we’ve built, but connected together in the heart of Infinity. And obviously if you’re at the Infinity center playing Red, you’ll see Hexe arrive and ready as a memory that you can explore.”
So Infinity is part of a launcher. But instead of displaying games as a gallery-like collection, as in Steam or Ubisoft Connect, Infinity will take the guise of a cosmic Animus skin. New entries in the series will be displayed as DNA memories rather than games. However, Côté notes that we should expect Infinity to be more than just an Assassin’s Creed themed launchpad, and let it evolve over time.
“Therefore [Infinity] Côte said. “The version of Infinity that we launch will not be the final version of Infinity. It’s something that will evolve over time as our experiences evolve and we can connect them more and more. So I think it opens up a world of possibilities for what we can do, going beyond just being a launch pad for our different games. “
While Infinity isn’t technically a game, it will have elements that we associate with the Assassin’s Creed games. From now on, Infinity will be the home of the series’ modern or ‘meta’ plot.
“Those who like to immerse themselves in the past will be able to jump right into it and never be interrupted or even know who Desmond and Layla are,” says Côté. Therefore, the implication is that the main games now will only be set in the past.
So if Infinity has a plot, but isn’t a game, does that mean we won’t be controlling a modern-day protagonist anymore? I’m asking if the meta plot is limited to things like audio logs and email sequences.
“The way we tell stories evolves over time,” says Côté. “That’s what we’re doing in the long term, not the short term. But the abstract thing we want people to have is [Infinity] is your Animus. It is your DNA explorer on your desktop. You are the protagonist of the story”.
To provide an example of an element of traditional Assassin’s Creed games that will be ported to Infinity, Côté pointed to the codex entries. “We used to have an encyclopedia in our games. But to make it feel coherent, like something that always evolves over time as you explore the past, [the encyclopedia] will be something that will be in the center of Infinity. “
Cutting the modern-day plot out of the core games would certainly be great news to a dedicated and vocal audience of the series. But Infinity doesn’t stop there in addressing the audience’s criticisms. Future Assassin’s Creed games released in Infinity will vary in both size and genre. Codename Red is a role-playing game in the tradition of Origins, Odyssey, and Valhalla, but Codename Hexe will mark the beginning of a less formulaic phase for the series.
“What I can confirm with you is [Hexe] Côté said not a role-playing game. “When I say it’s a different kind of game, I want people to exceed the expectations of Origins, Odyssey and Valhalla. It’s all an iteration on our RPG design, isn’t it? But Hexe and Red are going in different directions.”
“I think this Infinity approach also allows us to have different experiences at different dimensions,” he added. “Not everything has to be a 150 hour RPG, right? To bring more diversity to the places we choose to visit and how we choose to represent those periods. “
Although not part of Infinity, 2023 Assassin’s Creed Mirage will have the same duration as previous games in the franchise. I ask if we can expect more games of that scale, or even smaller, in Infinity.
Côté asserts: “Yes, absolutely and reasonably priced. “Sometimes you’ll also have free experiences, which I think is a great way to keep players coming back.”
Assassin’s Creed Valhalla is clearly a testing ground for what’s to come in Infinity. Its DLC is varied, with free offerings from Small events in the game arrive a whole roguelite modewhile paid content starts as small as cosmetics and as large as 30 hour extension pack. It seems like we can expect this kind of approach to happen with Infinity.
But one thing Valhalla hasn’t experimented with is multiplayer, something Infinity will bring back to the series in the form of ‘Invictus’. Given that it’s an indie game distributed through Infinity, my initial instinct was to assume it would be free to play.
“We haven’t finalized the business model plan for Invictus yet, but it’s a possibility [that it will be free-to-play]’ said Côte.
So while we know Infinity will offer free experiences of some sort, we can’t say right now if Ubisoft plans to use Invictus the way Halo Infinite and Call of Duty use the services. their own multiplayer/Warzone or not. However, like Warzone, it seems Ubisoft has planned Invictus to unify multiple eras of single-player games.
“I think the concept art we had for Invictus hints at the possibility of crossing over characters from different periods” side by side, Côté said. “So I think you can see the intention of Invictus to allow us to once again tie our different games together.”
Top 10 Assassin’s Creed Games
Meta stories, new genres, and multiplayer are all compelling aspects of Infinity’s promise. But it seems the platform’s biggest goal is to provide even longer support times for individual games. Instead of discrete services, the new Assassin’s Creed will become part of Infinity instead of just living (and eventually dying). I’m asking if that means new games won’t have the ultimate limit on developer support.
Côté said: “Exactly. “That’s not how we see things. We want to support everything that comes out on Infinity for an even longer period of time. ”
“What I’m so excited about with Infinity is not just our big games, but the idea that we don’t replace these games with another game, you [don’t just] replace your new RPG,” Côté explains. “I think these games can last for a longer period of time and we are architecting them differently than before. If you look at a game like Valhalla, most of its expansions revolve around the game. Now one of the things we’re thinking about is how can we develop this experience, this world, more like an MMO? Treat it like a single player MMO [rather] than we have done in the past. “
Infinity sounds a lot less disruptive than I first imagined. This is clearly not Fortnite for Assassin’s Creed. The series is still (at least as far as we can see) built around the concept of historical open-world single-player adventures. But Infinity promises to make those worlds less static and more malleable. We still know very little about what it will ultimately bring, but whatever it is, Infinity sounds like a compelling response to the seasonal content factories that are already a multiplayer platform. play of the game.
Matt Purslow is IGN’s News and Features Editor in the UK.