Witchfire has been one of the most promising shooters since it revealed in 2017. The dark fantasy game was slated to launch in early access later this year, but a design change forced The Astronauts developer to push that launch to next year.
The Astronauts decided to change the Witchfire’s arena-style combat to an open-world format. Creative director Adrian Chmielarz wrote in a blog post that the change makes Witchfire a “better” game.
“The feature is now 95% implemented. It makes the game better. It’s hard for me to imagine that players didn’t have that freedom before. Sure, you can still get trapped by witches here or there, and some doors will be closed until you find the key and can be too dangerous to enter the areas close by. boss before you’re ready – but the world is open to you to explore in almost any order and you can move forward and back as you please.”
Chmielarz also teased more Witchfire news coming in the next week or so. It won’t be gameplay footage but content that promotes the art and world of the game in some way.
Witchfire blends gunplay with the supernatural as players use guns and magic to fend off otherworldly threats. The game is set in an alternate reality where you are tasked with hunting down a witch by order of the church. Astronaut previously developed The Vanishing of Ethan Carter, and the studio is made up of former People Can Fly employees.
Witchfire is still slated to launch on PC via The Epic Game Store in early 2023. You can check out the most recent trailer from this year’s Summer Game Festival. here.